Chris Somerville: Thesis Paper Outline

Past Work:


"Fallout Shelter"

Game Level Design: To see this video full screen CLICK HERE.


Summary:


The interior design and walk-through was my first attempt at game level design. Here I utilized 3Ds Max 2012 for all 3D elements and then exported them into the UDK game engine. Textures where produced in Photoshop. I was particularly pleased with the hazard sign and panel it sits on. With some visual 'trickery' I was able create this on a polygonal plane consisting of only a single CV point.

Design Narrative | Process Book

Game Design:

Pre-School Puzzle Game




Summary:


A cross-pollination project of traditional pre-school puzzle design with digital interactive navigation intentions.

Design Narrative | Process Book