Chris Somerville: Thesis Paper Outline

Web Research:


http://jeremybailey.net/

  • Jeremy Bailey was discovered during my research into early eighties installation artists, General Idea. His work crosses over between software programming, live interaction and the fine arts, something that is very akin to my thesis project. I will contact him to exchange ideas of process and best practices.

http://www.jhwd.com/home.html

  • This link is a great addendum to Jessica Helfund's book, 'Screen.' I visit this site often for any updates to her research in electronic media and social implications.

http://dailyartmuse.com/2011/04/29/suzanne-stumpf-interactive-sculpture/

  • A link to an interesting interactive installation artist that reminds us that 'interactivity' does not always mean a digital interaction.

http://www.youtube.com/watch?v=OOT6jQko-bQ

  • A very nice example of how physical interactivity with you audience can be fun (judging by the audiences reaction).

http://www.youtube.com/watch?feature=endscreen&NR=1&v=OGoZktCzMS4

  • A great example of how live interactivity with the audience can work graphically with more than one person. A great digital plaything, but not much depth to the concept.

http://www.mymodernmet.com/profiles/blogs/interactive-sculpture-i-m-engaged-to-prince-william

  • non-digital interactivity can create an environment of social commentary and reflection.

http://www.youtube.com/watch?v=-wVq41Bi2yE&feature=related

  • Amazing example of great programming and mathematics combining with performance art, I would aspire to my piece being this engrossing to the audience.

http://www.nytimes.com/2007/03/04/arts/design/04hart.html?pagewanted=all

  • Interactive sculpture that deals with the negative aspects of social and cultural freedoms within modern society. A great example of how art and science can be used to raise issues of social awareness. Not unlike the motives of previous works of art from socially conscience artists from centuries past.

http://www.davidfried.com/david%20fried_self_organizing_still_life_REMIX-2009_part-2.htm

  • Another example of non-digital interactive installation work. In this case the artist has made provisions for the work to operate when no audience is present.

http://www.instructables.com/id/Temperature-Sensor-Tutorial/

  • A mechanical 'how to' chat room. I was/still thinking about using touch and heat sensitivity from touch to control and initiate animations and graphic birth through arduino.

http://www.jnd.org/dn.mss/natural_user_interfa.html

  • Informative research article on interface design and hand-gestural navigation critique. The article is titled, 'Designing For People,' by Don Norman and in common-sense language reminds us (and me) that, "...the strength of the graphical user interface (GUI) has little to do with its use of graphics: It has to do with the ease of remembering actions..." Don Norman

http://www.jnd.org/dn.mss/gestural_interfaces_a_step_backwards_in_usability_6.html

  • Another article by Don Norman that explains why some hand gestural navigation can fail. He states that "...there are several important fundamental principles of interaction design that are completely independent of technology..." By ignoring this principle we leave our interaction design open to failure or miscommunication.